Non-custodial settlement
Payments go to the merchant wallet you configure. BoltUtil monitors chain activity and does not need to hold user funds.
Game platforms can use BoltUtil to create top-up orders, detect USDT transfers, and credit accounts after confirmation.
POST /api/v1/order/create
X-Bolt-Key: bt_live_xxx
Content-Type: application/json
{
"externalOrderId": "ORDER_2026_001",
"amount": 199.00,
"currency": "USDT",
"network": "TRC20",
"notifyUrl": "https://merchant.com/webhooks/boltutil",
"returnUrl": "https://game.example.com/topup",
"metadata": { "playerId": "p_889", "package": "gold_500" }
}Best for game stores, credit shops, and digital entertainment platforms.
Create a payment order for the selected credit package.
Show the checkout page with QR code and exact amount.
Receive the confirmed webhook.
Credit the player balance in your own system.
Payments go to the merchant wallet you configure. BoltUtil monitors chain activity and does not need to hold user funds.
Accept USDT on TRC20, ERC20, and BEP20 with a single order API and unified webhook payload.
Your system receives a signed callback when a transaction is detected and confirmed on-chain.
These answers help developers, founders, and support teams understand the payment lifecycle before accepting real USDT payments.
No. BoltUtil is designed as a non-custodial monitoring and notification layer. The merchant configures their own settlement wallet.
The scanner matches network, destination address, exact USDT amount, order status, and expiration window before updating the order.
The current production focus is TRC20, ERC20, and BEP20.
Create orders, monitor transfers, and notify your backend without asking customers to send screenshots.
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